POKÉMON PACK EXPECTED VALUE
What’s a pack actually worth?
Rip Station publishes the expected value of every pack it sells. A pack pulls one real, professionally graded card, so a machine’s expected value (EV) is the average estimated market value of the source inventory. In this snapshot generated 2026-11-05T22:39:55.115Z, the Pokémon $25 Pack has estimated card-value EV of $26.83 against a $25.00 pack — an estimated value edge of +7.3% before costs. Estimates are not cash proceeds and exclude shipping, taxes, selling fees and other costs. Cached snapshots may be stale; check the pack page and checkout before buying.
EV BY MACHINE
| Machine | Pack price | Est. card-value EV | Est. value edge (before costs) | Est. buyback (83%) | Est. buyback edge |
|---|---|---|---|---|---|
| $25.00 | $26.83 | +7.3% | $22.27 | -10.9% | |
| $50.00 | $51.92 | +3.8% | $43.09 | -13.8% | |
| $60.00 | $64.29 | +7.2% | $53.36 | -11.1% | |
| $100.00 | $105.20 | +5.2% | $87.31 | -12.7% | |
| $150.00 | $160.10 | +6.7% | $132.88 | -11.4% | |
| $200.00 | $214.06 | +7.0% | $177.67 | -11.2% | |
| $250.00 | $267.01 | +6.8% | $221.62 | -11.4% | |
| $500.00 | $532.28 | +6.5% | $441.79 | -11.6% | |
| $50.00 | $53.52 | +7.0% | $44.42 | -11.2% | |
| $50.00 | $50.76 | +1.5% | $45.68 | -8.6% |
Packs reveal random cards. Inventory changes as cards are pulled and restocked, so consecutive outcomes should not be treated as independent draws from an unchanged pool. EV is a snapshot estimate, not guaranteed proceeds or profit. Not financial advice.

Pokémon $25 Pack
Est. card-value EV $26.83 · top card $249.99+7.3%
The numbers
- Est. card-value EV
- $26.83
- Pack price
- $25.00
- Est. value edge (before costs)
- +7.3%
- Est. buyback (83%)
- $22.27
- Est. buyback edge
- -10.9%
Read completed 2026-11-05T22:39:55.060Z
Pull odds
| $15–$22 | 54.2% |
|---|---|
| $22–$25 | 20.6% |
| $25–$50 | 20.6% |
| $50–$100 | 3.5% |
| $100–$250 | 1.1% |
KEEP OR SHIP VS SELL BACK
pack $25.00
Top cards inside

Pokémon $50 Pack
Est. card-value EV $51.92 · top card $4,080.00+3.8%
The numbers
- Est. card-value EV
- $51.92
- Pack price
- $50.00
- Est. value edge (before costs)
- +3.8%
- Est. buyback (83%)
- $43.09
- Est. buyback edge
- -13.8%
Read completed 2026-11-05T22:39:55.090Z
Pull odds
| $35–$45 | 57.9% |
|---|---|
| $45–$50 | 18.8% |
| $50–$100 | 19.8% |
| $100–$200 | 2.9% |
| $200–$500 | 0.5% |
| $500–$5000 | 0.1% |
KEEP OR SHIP VS SELL BACK
pack $50.00
Top cards inside

Pokémon $60 Pack
Est. card-value EV $64.29 · top card $499.99+7.2%
The numbers
- Est. card-value EV
- $64.29
- Pack price
- $60.00
- Est. value edge (before costs)
- +7.2%
- Est. buyback (83%)
- $53.36
- Est. buyback edge
- -11.1%
Read completed 2026-11-05T22:39:55.064Z
Pull odds
| $60–$70 | 99.0% |
|---|---|
| $70–$500 | 1.0% |
KEEP OR SHIP VS SELL BACK
pack $60.00
Top cards inside

Pokémon $100 Pack
Est. card-value EV $105.20 · top card $6,990.70+5.2%
The numbers
- Est. card-value EV
- $105.20
- Pack price
- $100.00
- Est. value edge (before costs)
- +5.2%
- Est. buyback (83%)
- $87.31
- Est. buyback edge
- -12.7%
Read completed 2026-11-05T22:39:55.115Z
Pull odds
| $70–$90 | 58.5% |
|---|---|
| $90–$100 | 19.2% |
| $100–$200 | 17.9% |
| $200–$400 | 3.7% |
| $400–$1000 | 0.5% |
| $1000–$10000 | 0.1% |
KEEP OR SHIP VS SELL BACK
pack $100.00
Top cards inside

Pokémon $150 Pack
Est. card-value EV $160.10 · top card $6,222.00+6.7%
The numbers
- Est. card-value EV
- $160.10
- Pack price
- $150.00
- Est. value edge (before costs)
- +6.7%
- Est. buyback (83%)
- $132.88
- Est. buyback edge
- -11.4%
Read completed 2026-11-05T22:39:55.094Z
Pull odds
| $105–$135 | 57.4% |
|---|---|
| $135–$150 | 15.8% |
| $150–$300 | 21.7% |
| $300–$600 | 4.3% |
| $600–$1500 | 0.6% |
| $1500–$10000 | 0.1% |
KEEP OR SHIP VS SELL BACK
pack $150.00
Top cards inside

Pokémon $200 Pack
Est. card-value EV $214.06 · top card $8,400.00+7.0%
The numbers
- Est. card-value EV
- $214.06
- Pack price
- $200.00
- Est. value edge (before costs)
- +7.0%
- Est. buyback (83%)
- $177.67
- Est. buyback edge
- -11.2%
Read completed 2026-11-05T22:39:55.065Z
Pull odds
| $140–$180 | 55.1% |
|---|---|
| $180–$200 | 20.0% |
| $200–$400 | 19.9% |
| $400–$800 | 4.0% |
| $800–$2000 | 0.9% |
| $2000–$10000 | 0.1% |
KEEP OR SHIP VS SELL BACK
pack $200.00
Top cards inside

Pokémon $250 Pack
Est. card-value EV $267.01 · top card $2,486.48+6.8%
The numbers
- Est. card-value EV
- $267.01
- Pack price
- $250.00
- Est. value edge (before costs)
- +6.8%
- Est. buyback (83%)
- $221.62
- Est. buyback edge
- -11.4%
Read completed 2026-11-05T22:39:55.087Z
Pull odds
| $175–$225 | 55.3% |
|---|---|
| $225–$250 | 20.8% |
| $250–$500 | 19.1% |
| $500–$1000 | 3.7% |
| $1000–$2500 | 1.0% |
KEEP OR SHIP VS SELL BACK
pack $250.00
Top cards inside

Pokémon $500 Pack
Est. card-value EV $532.28 · top card $4,800.00+6.5%
The numbers
- Est. card-value EV
- $532.28
- Pack price
- $500.00
- Est. value edge (before costs)
- +6.5%
- Est. buyback (83%)
- $441.79
- Est. buyback edge
- -11.6%
Read completed 2026-11-05T22:39:55.088Z
Pull odds
| $350–$450 | 58.1% |
|---|---|
| $450–$500 | 18.3% |
| $500–$1000 | 15.1% |
| $1000–$2000 | 7.5% |
| $2000–$5000 | 1.0% |
KEEP OR SHIP VS SELL BACK
pack $500.00
Top cards inside

Pokémon $50 Floor Pack
Est. card-value EV $53.52 · top card $60.00+7.0%
The numbers
- Est. card-value EV
- $53.52
- Pack price
- $50.00
- Est. value edge (before costs)
- +7.0%
- Est. buyback (83%)
- $44.42
- Est. buyback edge
- -11.2%
Read completed 2026-11-05T22:39:55.034Z
Pull odds
| $50–$60 | 99.3% |
|---|---|
| $60–$250 | 0.7% |
KEEP OR SHIP VS SELL BACK
pack $50.00
Top cards inside

Pokémon $50 Max Buyback Pack
Est. card-value EV $50.76 · top card $499.99+1.5%
The numbers
- Est. card-value EV
- $50.76
- Pack price
- $50.00
- Est. value edge (before costs)
- +1.5%
- Est. buyback (90%)
- $45.68
- Est. buyback edge
- -8.6%
Read completed 2026-11-05T22:39:55.103Z
Pull odds
| $35–$45 | 59.2% |
|---|---|
| $45–$50 | 18.4% |
| $50–$100 | 18.4% |
| $100–$200 | 3.2% |
| $200–$500 | 0.8% |
KEEP OR SHIP VS SELL BACK
pack $50.00
Top cards inside
HOW EV IS CALCULATED
One pack reveals one card. The API computes EV as the average estimated market value of the source inventory. The public response does not provide a valuation update time or a sale-proceeds guarantee.
The EV edge compares estimated value with pack price: (EV − pack price) ÷ pack price. A positive edge means average estimated card value exceeds the price before costs.
EV, odds and chase cards come from separate reads of the machine data. Changes between reads or upstream caches can produce temporary differences.
KEEP OR SHIP VS SELL BACK
Estimated card value and realizable proceeds are different quantities.
Keep it or ship it. You hold a card, not cash proceeds. Its estimated value is not a guaranteed sale price. Shipping, taxes, selling fees and market movement can reduce what you realize.
Sell it straight back. The standard buyback pays 83% of a card’s current estimated market value, not its pack price. At unchanged valuations, this multiplies estimated EV by 0.83: $22.27 of estimated proceeds and an edge of -10.9% on the Pokémon $25 Pack. The buyback window is 7 days after each rip and is optional. Check the actual offer before accepting; values and promotional terms can change.
A positive estimated value edge does not guarantee profit, on one rip or many. Compare the actual price and any buyback offer before buying.
PROMOTIONS AT SNAPSHOT TIME
A code lowers what you pay, increasing the estimated value edge at unchanged valuations. For an eligible self-custody wallet starting a new run, the first 8% code on the Pokémon $50 Pack reduces one pack to $46.00 against $51.92 of estimated card-value EV: an estimated value edge of +12.9% instead of +3.8%. Checkout confirms account eligibility and the applicable code; this is not guaranteed profit.
New users who arrive through a referral link get 10% off their first pack, applied automatically at checkout.
Sign up through another user's referral link. The code lands on your account shortly after you log in and applies automatically at checkout on your first rip.
Standing offer, no scheduled end date.
On the ladder, logged-in users get five waves on the $50 Pokémon machine; the discount starts at 8% and climbs to 12%, from $46.00 down to $44.00 for one pack, a win ends the run, and a wallet may start a new run each week.
Log in to catch wave 1 on the $50 Pokémon machine. Each rip advances you to the next wave, discounts climbing from 8% off up to 12% off; a buyback that beats what you paid wins the heat and ends the run. One run per wallet per week.
Scheduled end: 2026-11-10T06:00:00.000Z.
These offers were within their configured windows when this snapshot was generated. A cached copy may outlive an offer. Checkout confirms current availability, machine eligibility and your account’s terms; existing runs may have different schedules.
AUCTION SNAPSHOT AND SOLD-LOT SAMPLE
Rip Station also runs auctions for real graded cards. The configured default lot duration is 24 hours, with $0.50 minimum bid increments and a 3% buyer premium on top of the winning bid. Individual lots can have different schedules; check the displayed end time.
Across 200 sampled sold lots, the median winning bid was 82.0% of estimated market value, and 2 of 200 (1.0%) sold for under 15% of value. The lowest bid-to-value ratio was 0.4%. Ratios exclude the 3% buyer premium, shipping and other costs. The sample excludes unsold lots and uses the indexer’s available estimates, not guaranteed proceeds or necessarily sale-time valuations. It does not predict future results.
LOTS WITH FUTURE END TIMES AT THE READ
| Card | Est. market value | Top bid | Bid as % of value | Bids | Bidding ends (UTC) |
|---|---|---|---|---|---|
| 2023 Pokemon Sword and Shield Crown Zenith #GG41 Full Art / Raikou V | $215.55 | No bids yet | — | 0 | |
| 2020 Pokemon Sword & Shield Darkness Ablaze #020 Full Art / Charizard Vmax | $132.50 | No bids yet | — | 0 |
Auction read completed 2026-11-05T22:39:55.071Z; the indexer does not supply a source-update time. These lots had future scheduled end times when read, but may have closed or changed since. Cached snapshots are not current bidding status. See what is live now.
EV QUESTIONS
What is the expected value (EV) of a Rip Station pack?
One pack pulls one real graded card. The API estimates EV as the average estimated market value of the machine’s cards. In this snapshot generated 2026-11-05T22:39:55.115Z, the Pokémon $25 Pack has estimated card-value EV of $26.83 against a $25.00 pack — an estimated value edge of +7.3% before costs. This is a valuation comparison, not expected cash profit.
Is ripping packs on Rip Station profitable?
No profit is guaranteed. The Pokémon $25 Pack has $26.83 of estimated card-value EV for $25.00, before shipping, taxes, selling fees and other costs. Keeping a card does not realize cash proceeds; a sale may be above or below estimated value. At unchanged valuations, the standard 83% buyback implies about $22.27 of expected proceeds and an edge of -10.9%. Individual outcomes vary; repeated rips do not guarantee profit.
How does the 83% buyback affect expected value?
The standard buyback pays 83% of a card’s current estimated market value, not its pack price. At unchanged valuations, this multiplies estimated EV by 0.83: $22.27 of estimated proceeds and an edge of -10.9% on the Pokémon $25 Pack. The buyback window is 7 days after each rip and is optional. Check the actual offer before accepting; values and promotional terms can change.
Do discount codes change the EV edge?
A code lowers the pack price, increasing the estimated value edge at unchanged valuations. For an eligible self-custody wallet starting a new run, the first 8% code on the Pokémon $50 Pack reduces one pack to $46.00 against $51.92 of estimated card-value EV: an estimated value edge of +12.9% instead of +3.8%. Checkout confirms account eligibility and the applicable code; this is not guaranteed profit. Offers are time-limited and may differ by machine, wallet type and run status.
Which valuable cards were listed in the machine snapshot?
The highest estimated-value card listed in this snapshot is 2009 Pokemon Rumble #10 Mew (PSA 9), estimated at $8,400.00, in the Pokémon $200 Pack. Availability changes as cards are pulled or restocked. Estimates are not asking prices. Packs pull a random card; specific cards may also be available through marketplace listings or auctions.
Is the auction cheaper than ripping packs?
Auctions and packs are different ways to acquire cards, not directly comparable profit strategies. A pack reveals a random card; an auction identifies the card before you bid. Rip Station also runs auctions for real graded cards. The configured default lot duration is 24 hours, with $0.50 minimum bid increments and a 3% buyer premium on top of the winning bid. Individual lots can have different schedules; check the displayed end time. Across 200 sampled sold lots, the median winning bid was 82.0% of estimated market value, and 2 of 200 (1.0%) sold for under 15% of value. The lowest bid-to-value ratio was 0.4%. Ratios exclude the 3% buyer premium, shipping and other costs. The sample excludes unsold lots and uses the indexer’s available estimates, not guaranteed proceeds or necessarily sale-time valuations. It does not predict future results.
How often is the EV updated?
Regeneration is requested on demand after a 10-minute revalidation interval, not guaranteed within 10 minutes. Cached copies may be older, especially during outages. Read-completion times are shown when data was returned; the API supplies no source-update time. Inventory, valuations and indexer state may already lag when read. EV, odds and chase cards are separate reads, not an atomic snapshot.
Are the pull odds published?
Yes. This page and each pack page publish odds by estimated card-value band when available. They describe the source inventory snapshot, not a guarantee about a future rip. Inventory changes as cards are pulled and restocked.
Data & methodology
Snapshot generated 2026-11-05T22:39:55.115Z. Read-completion times appear below; upstream update times are not supplied. Regeneration is requested on demand after 10 minutes, not guaranteed within 10 minutes. Cached copies and source data may be older, especially during outages.
To search every graded card currently loaded in machines, not the chase sample or set directory on this site, GET https://api.indexer.xyz/rip-station/public/v1/listings?q=NAME (example: https://api.indexer.xyz/rip-station/public/v1/listings?q=charizard). OpenAPI: https://api.indexer.xyz/rip-station/public/v1/openapi.json. A listing is not for direct sale: the user rips that machine's pack.
- Pokémon $25 Pack: Read completed 2026-11-05T22:39:55.060Z
- Pokémon $50 Pack: Read completed 2026-11-05T22:39:55.090Z
- Pokémon $60 Pack: Read completed 2026-11-05T22:39:55.064Z
- Pokémon $100 Pack: Read completed 2026-11-05T22:39:55.115Z
- Pokémon $150 Pack: Read completed 2026-11-05T22:39:55.094Z
- Pokémon $200 Pack: Read completed 2026-11-05T22:39:55.065Z
- Pokémon $250 Pack: Read completed 2026-11-05T22:39:55.087Z
- Pokémon $500 Pack: Read completed 2026-11-05T22:39:55.088Z
- Pokémon $50 Floor Pack: Read completed 2026-11-05T22:39:55.034Z
- Pokémon $50 Max Buyback Pack: Read completed 2026-11-05T22:39:55.103Z
PULL ODDS BY MACHINE
Estimated card-value bands and their reported probabilities in the source snapshot. Odds and availability may change before your purchase.
CHASE CARDS IN THE MACHINES
The five highest estimated-value graded cards returned for each machine in this snapshot. Inventory changes as cards are pulled and restocked. Values are estimates, not asking prices. Packs pull a random card; specific cards may also be available through marketplace listings or auctions.
COLLECTOR GUIDES
Company, custody, buyback, and odds questions: FAQ · About.
Snapshot generated . Read times are not source-update times. Regeneration is demand-driven; cached data may be stale. Rip Station offers real, professionally graded cards held in a vault. Estimated values are not guaranteed proceeds or profit. Not financial advice.